FormatCoords = function(x,y,z,heading) local formattedX = math.floor(x * 100) / 100 local formattedY = math.floor(y * 100) / 100 local formattedZ = math.floor(z * 100) / 100 local formattedHeading = math.floor(heading * 100) / 100 local formattedString = formattedX .. ', '.. formattedY .. ', '.. formattedZ .. ', H: '..formattedHeading return formattedString end FetchIdentifiers = function (source) local identifiersString = '' for _, identifier in ipairs(GetPlayerIdentifiers(source)) do identifiersString = identifiersString .. '\n'..identifier end identifiersString = identifiersString .. '\n' return identifiersString end DeadOrLastStand = function (source) local _source = source local Player = QBX:GetPlayer(_source) local dead = Player.PlayerData.metadata.isDead local laststand = Player.PlayerData.metadata.inLaststand if dead then return "Player Dead" end if laststand then return "Player in Laststand" end return "Player Alive" end